![]() ![]() Graphics: 9/10 Artistically, Halo:CE always felt like the odd man out. ![]() The game-play as a whole is very solid, if not stretched a little thin at times. Movement is what you would expect from a Halo title especially if you've played the latest title, Halo: Reach. ![]() All of the weapons feel as they should and enemies aren't the bullet sponges they seem to have evolved into in the sequels. This also means all of the powerful Halo:CE weapons return as well. What does that mean? That means that you will wish you could sprint on many occasion and will want to memorize where health packs are located before tackling the higher difficulties. For better or worse, nothing has changed. Halo:CEA feels exactly how it did ten years ago. Gameplay: 9/10 It's not a bad thing that Bungie has taken the "if it isn't broke, don't fix it" approach to developing every Halo game since the original. Weather your a casual Halo fan or just a fan of the genre you owe it to yourself to see where modern First-person shooters as we know them today got there start. Presentation: 10/10 How do you honor a game that single handedly put the Xbox on the map, spawned countless clones and revolutionized the FPS Presentation: 10/10 How do you honor a game that single handedly put the Xbox on the map, spawned countless clones and revolutionized the FPS genre? Remake it to look, sound, and feel like a brand new game while keeping all of the things that make the original great, intact. ![]()
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